Difference between revisions of "love.graphics.newCanvas"
Line 24: | Line 24: | ||
{{param|Canvas|canvas|A new Canvas with specified width and height.}} | {{param|Canvas|canvas|A new Canvas with specified width and height.}} | ||
+ | == Function == | ||
{{newin|[[0.9.0]]|090|type=variant}} | {{newin|[[0.9.0]]|090|type=variant}} | ||
− | |||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 02:11, 27 August 2013
Available since LÖVE 0.8.0 |
It has been renamed from love.graphics.newFramebuffer. |
Creates a new Canvas object for offscreen rendering.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
canvas = love.graphics.newCanvas( )
Arguments
None.
Returns
Canvas canvas
- A new Canvas with width/height equal to the window width/height.
Function
Synopsis
canvas = love.graphics.newCanvas( width, height )
Arguments
Returns
Canvas canvas
- A new Canvas with specified width and height.
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
canvas = love.graphics.newCanvas( width, height, texture_type )
Arguments
number width
- The desired width of the Canvas.
number height
- The desired height of the Canvas.
TextureMode texture_type
- The desired texture mode of the Canvas.
Returns
Canvas canvas
- A new Canvas with specified width and height.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info