Difference between revisions of "love.joystick.open"
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Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened. | Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened. | ||
<br><br> | <br><br> | ||
− | NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0. To to open the first joystick, you would use love.joystick.open(0). This is | + | NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE 0.7.2 and below. To to open the first joystick, you would use love.joystick.open(0). This is not the case in LÖVE 0.8.0 and later. |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 03:12, 9 April 2013
Removed in LÖVE 0.9.0 |
This function is not supported in that and later versions. |
Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.
NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE 0.7.2 and below. To to open the first joystick, you would use love.joystick.open(0). This is not the case in LÖVE 0.8.0 and later.
Function
Synopsis
open = love.joystick.open( joystick )
Arguments
number joystick
- The joystick to be opened
Returns
boolean open
- True if the joystick has been successfully opened or false on failure.
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