Difference between revisions of "love.graphics.setCanvas"
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* [[Canvas:renderTo]] | * [[Canvas:renderTo]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Captures drawing operations to a Canvas}} | + | {{#set:Description=Captures drawing operations to a [[Canvas]]}} |
{{#set:Sub-Category=State}} | {{#set:Sub-Category=State}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.setCanvas}} | {{i18n|love.graphics.setCanvas}} |
Revision as of 22:13, 7 June 2013
Available since LÖVE 0.8.0 |
It has been renamed from love.graphics.setRenderTarget. |
Contents
Function
Synopsis
love.graphics.setCanvas( canvas )
Arguments
Canvas canvas
- The new target.
Returns
Nothing.
Notes
Sets the render target to a specified Canvas. All drawing operations until the next love.graphics.setCanvas call will be redirected to the Canvas and not shown on the screen.
Function
Synopsis
love.graphics.setCanvas( )
Arguments
None.
Returns
Nothing.
Notes
Resets the render target to the screen, i.e. re-enables drawing to the screen.
Examples
Drawing to a framebuffer
-- create canvas
canvas = love.graphics.newCanvas()
-- draw colored square to canvas
love.graphics.setCanvas(canvas)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setCanvas()
-- draw scaled canvas to screen
love.graphics.setColor(255,255,255)
love.graphics.clear()
love.graphics.draw(canvas, 200,100, 0, .5,.5)
See Also
Other Languages
Dansk –
Deutsch –
English –
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Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
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Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info