Difference between revisions of "love.graphics.setBlendMode"
m |
m |
||
Line 1: | Line 1: | ||
{{newin|[[0.2.0]]|020|type=function}} | {{newin|[[0.2.0]]|020|type=function}} | ||
Sets the [[BlendMode|blending mode]]. | Sets the [[BlendMode|blending mode]]. | ||
+ | |||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
Line 10: | Line 11: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.10.0]]|100|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | love.graphics.setBlendMode( mode, alphamode ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|BlendMode|mode|The blend mode to use.}} | ||
+ | {{param|BlendAlphaMode|alphamode ("alphamultiply")|What to do with the alpha of drawn objects when blending.}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | === Notes === | ||
+ | The default "alphamultiply" alpha mode should normally be preferred except when drawing content with pre-multiplied alpha. If content is drawn to a [[Canvas]] using the "alphamultiply" mode, the Canvas texture will have pre-multiplied alpha afterwards, so the "premultiplied" alpha mode should generally be used when drawing a Canvas to the screen. | ||
+ | |||
==Example== | ==Example== | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 19:22, 16 December 2015
Available since LÖVE 0.2.0 |
This function is not supported in earlier versions. |
Sets the blending mode.
Contents
Function
Synopsis
love.graphics.setBlendMode( mode )
Arguments
BlendMode mode
- The blend mode to use.
Returns
Nothing.
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
love.graphics.setBlendMode( mode, alphamode )
Arguments
BlendMode mode
- The blend mode to use.
BlendAlphaMode alphamode ("alphamultiply")
- What to do with the alpha of drawn objects when blending.
Returns
Nothing.
Notes
The default "alphamultiply" alpha mode should normally be preferred except when drawing content with pre-multiplied alpha. If content is drawn to a Canvas using the "alphamultiply" mode, the Canvas texture will have pre-multiplied alpha afterwards, so the "premultiplied" alpha mode should generally be used when drawing a Canvas to the screen.
Example
function love.load()
love.graphics.setBackgroundColor(54, 172, 248)
end
function love.draw()
love.graphics.setBlendMode("alpha") --Default blend mode
love.graphics.setColor(230, 44, 123)
love.graphics.rectangle("fill", 50, 50, 100, 100)
love.graphics.setColor(12, 100, 230)
love.graphics.setBlendMode("multiplicative")
love.graphics.rectangle("fill", 75, 75, 125, 125)
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info