Difference between revisions of "Body:wakeUp"

m (included link to other languages)
(oldin notice.)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 +
{{oldin|[[0.8.0]]|080|type=method}}
 
Wake a sleeping body up.
 
Wake a sleeping body up.
  
Line 19: Line 20:
 
* [[parent::Body]]
 
* [[parent::Body]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Wakeup a sleeping body.
+
{{#set:Description=Wake up a sleeping body.}}
}}
+
{{#set:Since=000}}
  
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|Body:wakeUp}}
 
{{i18n|Body:wakeUp}}

Latest revision as of 19:06, 16 May 2012

Removed in LÖVE 0.8.0
This method is not supported in that and later versions.

Wake a sleeping body up.

A sleeping body is much more efficient to simulate than when awake.


A sleeping body will also wake up if another body collides with it or if a joint or contact attached to it is destroyed.

Function

Synopsis

Body:wakeUp( )

Arguments

None.

Returns

Nothing.

See Also


Other Languages