Difference between revisions of "Body:wakeUp"
(oldin notice.) |
|||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{oldin|[[0.8.0]]|080|type=method}} | ||
+ | Wake a sleeping body up. | ||
+ | A sleeping body is much more efficient to simulate than when awake. | ||
+ | |||
+ | |||
+ | A sleeping body will also wake up if another body collides with it or if a joint or contact attached to it is destroyed. | ||
== Function == | == Function == | ||
Line 10: | Line 16: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Wake up a sleeping body.}} |
+ | {{#set:Since=000}} | ||
+ | |||
+ | == Other Languages == | ||
+ | {{i18n|Body:wakeUp}} |
Latest revision as of 19:06, 16 May 2012
Removed in LÖVE 0.8.0 |
This method is not supported in that and later versions. |
Wake a sleeping body up.
A sleeping body is much more efficient to simulate than when awake.
A sleeping body will also wake up if another body collides with it or if a joint or contact attached to it is destroyed.
Function
Synopsis
Body:wakeUp( )
Arguments
None.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info