Difference between revisions of "Body:putToSleep"
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Put the body to sleep. | Put the body to sleep. | ||
A sleeping body is much more efficient to simulate than when awake. | A sleeping body is much more efficient to simulate than when awake. | ||
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The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if [[Body:wakeUp]] is called. | The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if [[Body:wakeUp]] is called. |
Latest revision as of 18:56, 16 May 2012
Removed in LÖVE 0.8.0 |
This method is not supported in that and later versions. |
Put the body to sleep.
A sleeping body is much more efficient to simulate than when awake.
The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if Body:wakeUp is called.
Function
Synopsis
Body:putToSleep( )
Arguments
None.
Returns
Nothing.
See Also
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