Difference between revisions of "Body:putToSleep"
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Put the body to sleep. | Put the body to sleep. | ||
A sleeping body is much more efficient to simulate than when awake. | A sleeping body is much more efficient to simulate than when awake. | ||
− | |||
The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if [[Body:wakeUp]] is called. | The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if [[Body:wakeUp]] is called. | ||
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Put the body to sleep. | + | {{#set:Description=Put the body to sleep.}} |
− | }} | + | {{#set:Since=000}} |
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+ | == Other Languages == | ||
+ | {{i18n|Body:putToSleep}} |
Latest revision as of 18:56, 16 May 2012
Removed in LÖVE 0.8.0 |
This method is not supported in that and later versions. |
Put the body to sleep.
A sleeping body is much more efficient to simulate than when awake.
The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if Body:wakeUp is called.
Function
Synopsis
Body:putToSleep( )
Arguments
None.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info