Difference between revisions of "Body:isStatic"
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Get the static status of the body. | Get the static status of the body. | ||
A static body has no mass and a constant position. It will not react to collisions. Often used for walls. | A static body has no mass and a constant position. It will not react to collisions. Often used for walls. | ||
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A dynamic body has mass and can move. It will react to collisions when the world is updated. | A dynamic body has mass and can move. It will react to collisions when the world is updated. | ||
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* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Get the static status of the body. | + | {{#set:Description=Get the static status of the body.}} |
− | }} | + | {{#set:Since=000}} |
== Other Languages == | == Other Languages == | ||
{{i18n|Body:isStatic}} | {{i18n|Body:isStatic}} |
Latest revision as of 18:56, 16 May 2012
Removed in LÖVE 0.8.0 |
This method is not supported in that and later versions. |
Get the static status of the body.
A static body has no mass and a constant position. It will not react to collisions. Often used for walls.
A dynamic body has mass and can move. It will react to collisions when the world is updated.
Function
Synopsis
status = Body:isStatic( )
Arguments
None.
Returns
boolean status
- The static status of the body.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info