Difference between revisions of "Body:isStatic"

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{{oldin|[[0.8.0]]|080|type=method}}
 
Get the static status of the body.
 
Get the static status of the body.
  
 
A static body has no mass and a constant position. It will not react to collisions. Often used for walls.
 
A static body has no mass and a constant position. It will not react to collisions. Often used for walls.
 
  
 
A dynamic body has mass and can move. It will react to collisions when the world is updated.
 
A dynamic body has mass and can move. It will react to collisions when the world is updated.
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=== Returns ===
 
=== Returns ===
 
{{param|boolean|status|The static status of the body.}}
 
{{param|boolean|status|The static status of the body.}}
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== See Also ==
 
== See Also ==
 
* [[parent::Body]]
 
* [[parent::Body]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Get the static status of the body.
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{{#set:Description=Get the static status of the body.}}
}}
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{{#set:Since=000}}
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== Other Languages ==
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{{i18n|Body:isStatic}}

Latest revision as of 18:56, 16 May 2012

Removed in LÖVE 0.8.0
This method is not supported in that and later versions.

Get the static status of the body.

A static body has no mass and a constant position. It will not react to collisions. Often used for walls.

A dynamic body has mass and can move. It will react to collisions when the world is updated.

Function

Synopsis

status = Body:isStatic( )

Arguments

None.

Returns

boolean status
The static status of the body.

See Also


Other Languages