Difference between revisions of "Body:isFrozen"
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− | + | {{oldin|[[0.8.0]]|080|type=method}} | |
Get the frozen status of the body. | Get the frozen status of the body. | ||
− | A body becomes frozen when it | + | A body becomes frozen when it goes outside the world boundary. A frozen body is no longer changed by [[World:update]]. |
== Function == | == Function == | ||
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=== Returns === | === Returns === | ||
{{param|boolean|status|The frozen status of the body.}} | {{param|boolean|status|The frozen status of the body.}} | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Get the frozen status of the body. | + | {{#set:Description=Get the frozen status of the body.}} |
− | }} | + | {{#set:Since=000}} |
+ | |||
+ | == Other Languages == | ||
+ | {{i18n|Body:isFrozen}} |
Latest revision as of 18:55, 16 May 2012
Removed in LÖVE 0.8.0 |
This method is not supported in that and later versions. |
Get the frozen status of the body.
A body becomes frozen when it goes outside the world boundary. A frozen body is no longer changed by World:update.
Function
Synopsis
status = Body:isFrozen( )
Arguments
None.
Returns
boolean status
- The frozen status of the body.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info