Difference between revisions of "World:getCallbacks"
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== Function == | == Function == | ||
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=== Synopsis === | === Synopsis === | ||
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== Function == | == Function == | ||
− | {{oldin|[[0.8.0]]|type=variant}} | + | {{oldin|[[0.8.0]]|080|type=variant}} |
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> |
Latest revision as of 13:26, 4 May 2012
Returns functions for the callbacks during the world update.
Contents
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
beginContact, endContact, preSolve, postSolve = World:getCallbacks( )
Arguments
None.
Returns
function beginContact
- Gets called when two fixtures begin to overlap.
function endContact
- Gets called when two fixtures cease to overlap.
function preSolve
- Gets called before a collision gets resolved.
function postSolve
- Gets called after the collision has been resolved.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
add, persist, remove, result = World:getCallbacks( )
Arguments
None.
Returns
function add
- Called when two shapes first collide.
function persist
- Called each frame, if collision lasts more than 1 frame.
function remove
- Called when two shapes finish colliding.
function result
- No idea. Never seems to be called...
See Also
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