Difference between revisions of "MouseJoint"
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For controlling objects with the mouse. | For controlling objects with the mouse. | ||
== Constructors == | == Constructors == | ||
− | {{#ask: [[Category:Functions]] [[Constructs::MouseJoint]] [[ | + | {{#ask: [[Category:Functions]] [[Constructs::MouseJoint]] [[Concept:Current]] |
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}} | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::MouseJoint||Joint]] [[ | + | {{#ask: [[Category:Functions]] [[parent::MouseJoint||Joint]] [[Concept:Current]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description |
Revision as of 12:29, 4 May 2012
For controlling objects with the mouse.
Constructors
love.physics.newMouseJoint | Create a joint between a body and the mouse. |
Functions
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
MouseJoint:getDampingRatio | Returns the damping ratio. |
MouseJoint:getFrequency | Returns the frequency. |
MouseJoint:getMaxForce | Gets the highest allowed force. |
MouseJoint:getTarget | Gets the target point. |
MouseJoint:setDampingRatio | Sets a new damping ratio. |
MouseJoint:setFrequency | Sets a new frequency. |
MouseJoint:setMaxForce | Sets the highest allowed force. |
MouseJoint:setTarget | Sets the target point. |
See Also
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