Difference between revisions of "love.graphics.newPixelEffect"
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== Effect Language == | == Effect Language == | ||
− | Pixel effects are not programmed in Lua, but by using a special effect language instead. The effect language is basically | + | Pixel effects are not programmed in Lua, but by using a special effect language instead. The effect language is basically [http://www.opengl.org/sdk/docs/manglsl/ GLSL 1.20] ([http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf specs]) with a few things renamed: |
− | {| | + | {|cellpadding="5" |
− | !GLSL | + | !GLSL || Effect language |
− | |||
|- | |- | ||
− | |float | + | |float || number |
− | |number | ||
|- | |- | ||
− | |sampler2D | + | |sampler2D || Image |
− | |Image | ||
|- | |- | ||
− | |uniform | + | |uniform || extern |
− | |extern | ||
|- | |- | ||
− | |texture2D( | + | |texture2D(tex, uv) || Texel(tex, uv) |
− | |Texel( | ||
|} | |} | ||
Revision as of 17:46, 1 May 2012
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Creates a new PixelEffect object for hardware-accelerated pixel level effects.
A PixelEffect contains at least one function, named effect
, which is the effect itself, but it can contain additional functions.
Contents
Function
Synopsis
pixeleffect = love.graphics.newPixelEffect( code )
Arguments
string code
- The pixel effect code.
Returns
PixelEffect pixeleffect
- A PixelEffect object for use in drawing operations.
Effect Language
Pixel effects are not programmed in Lua, but by using a special effect language instead. The effect language is basically GLSL 1.20 (specs) with a few things renamed:
GLSL | Effect language |
---|---|
float | number |
sampler2D | Image |
uniform | extern |
texture2D(tex, uv) | Texel(tex, uv) |
Effect Function
Synopsis
vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords )
Arguments
vec4 color
- The drawing color set with love.graphics.setColor.
Image texture
- The texture of the image or canvas being drawn.
vec2 texture_coords
- Coordinates of the pixel relative to the texture.
vec2 screen_coords
- Coordinates of the pixel on the screen.
Returns
vec4 output_color
- The color of the pixel.
See Also
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