Difference between revisions of "Body:putToSleep"

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A sleeping body is much more efficient to simulate than when awake.
 
A sleeping body is much more efficient to simulate than when awake.
 
  
 
The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if [[Body:wakeUp]] is called.
 
The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if [[Body:wakeUp]] is called.

Revision as of 14:34, 10 April 2012

Put the body to sleep.

A sleeping body is much more efficient to simulate than when awake.

The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if Body:wakeUp is called.

Function

Synopsis

Body:putToSleep( )

Arguments

None.

Returns

Nothing.

See Also


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