Difference between revisions of "Body:putToSleep"
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A sleeping body is much more efficient to simulate than when awake. | A sleeping body is much more efficient to simulate than when awake. | ||
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The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if [[Body:wakeUp]] is called. | The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if [[Body:wakeUp]] is called. |
Revision as of 14:34, 10 April 2012
Put the body to sleep.
A sleeping body is much more efficient to simulate than when awake.
The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if Body:wakeUp is called.
Function
Synopsis
Body:putToSleep( )
Arguments
None.
Returns
Nothing.
See Also
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