Difference between revisions of "love.physics.newBody"
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | body = love.physics.newBody( world, x, y, | + | body = love.physics.newBody( world, x, y, t ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
Line 27: | Line 27: | ||
{{param|number|x (0)|The x position of the body.}} | {{param|number|x (0)|The x position of the body.}} | ||
{{param|number|y (0)|The y position of the body.}} | {{param|number|y (0)|The y position of the body.}} | ||
− | {{param|string| | + | {{param|string|t|Whether the body is static or dynamic.}} |
=== Returns === | === Returns === | ||
{{param|Body|body|A new body.}} | {{param|Body|body|A new body.}} |
Revision as of 11:40, 30 March 2012
Create a new body. A body with zero mass is static and will not move. Mass can be changed at any time with Body:setMass or Body:setMassFromShapes.
Contents
Function
Synopsis
body = love.physics.newBody( world, x, y, m, i )
Arguments
World world
- The world to create the body in.
number x (0)
- The x position of the body.
number y (0)
- The y position of the body.
number m (0)
- The mass of the body.
number i (0)
- The rotational inertia of the body.
Returns
Body body
- A new body.
Available since LÖVE 0.8.0 |
These variants are not supported in earlier versions. |
Function
Synopsis
body = love.physics.newBody( world, x, y, t )
Arguments
World world
- The world to create the body in.
number x (0)
- The x position of the body.
number y (0)
- The y position of the body.
string t
- Whether the body is static or dynamic.
Returns
Body body
- A new body.
See Also
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