Difference between revisions of "PulleyJoint"
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Allows you to simulate bodies connected through pulleys. | Allows you to simulate bodies connected through pulleys. | ||
+ | == Constructors == | ||
+ | {{#ask: [[Category:Functions]] [[Constructs::PulleyJoint]] [[Since::<071]] | ||
+ | | headers=hide | ||
+ | | default=None. | ||
+ | | ?Description | ||
+ | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::PulleyJoint]] | + | {{#ask: [[Category:Functions]] [[parent::PulleyJoint||Joint]] [[Since::<071]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description | ||
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== See Also == | == See Also == | ||
* [[parent::Joint]] | * [[parent::Joint]] | ||
− | |||
[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=Allows you to simulate bodies connected through pulleys.}} | {{#set:Description=Allows you to simulate bodies connected through pulleys.}} | ||
+ | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|PulleyJoint}} | {{i18n|PulleyJoint}} |
Revision as of 17:29, 25 March 2011
Allows you to simulate bodies connected through pulleys.
Constructors
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |
Functions
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
PulleyJoint:getConstant | Get the total length of the rope. |
PulleyJoint:getGroundAnchors | Get the ground anchor positions in world coordinates. |
PulleyJoint:getLength1 | Get the current length of the segment attached to the first body. |
PulleyJoint:getLength2 | Get the current length of the segment attached to the second body. |
PulleyJoint:getMaxLengths | Get the maximum lengths of the rope segments. |
PulleyJoint:getRatio | Get the pulley ratio. |
PulleyJoint:setConstant | Set the total length of the rope. |
PulleyJoint:setMaxLengths | Set the maximum lengths of the rope segments. |
PulleyJoint:setRatio | Set the pulley ratio. |
See Also
Other Languages
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