Difference between revisions of "PrismaticJoint"
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Restricts relative motion between Bodies to one shared axis. | Restricts relative motion between Bodies to one shared axis. | ||
+ | == Constructors == | ||
+ | {{#ask: [[Category:Functions]] [[Constructs::PrismaticJoint]] [[Since::<071]] | ||
+ | | headers=hide | ||
+ | | default=None. | ||
+ | | ?Description | ||
+ | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::PrismaticJoint]] OR [[ | + | {{#ask: [[Category:Functions]] [[parent::PrismaticJoint]] OR [[parent::Joint]] [[Since::<071]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description | ||
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== See Also == | == See Also == | ||
* [[parent::Joint]] | * [[parent::Joint]] | ||
− | |||
[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=Restricts relative motion between Bodies to one shared axis.}} | {{#set:Description=Restricts relative motion between Bodies to one shared axis.}} | ||
+ | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|PrismaticJoint}} | {{i18n|PrismaticJoint}} |
Revision as of 17:23, 25 March 2011
Restricts relative motion between Bodies to one shared axis.
Constructors
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. |
Functions
DistanceJoint | Keeps two bodies at the same distance. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
JointType | Different types of joints. |
MouseJoint | For controlling objects with the mouse. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PrismaticJoint:areLimitsEnabled | Checks whether the limits are enabled. |
PrismaticJoint:enableLimit | Enables or disables the limits of the joint. |
PrismaticJoint:enableMotor | Starts or stops the joint motor. |
PrismaticJoint:getAxis | Gets the world-space axis vector of the Prismatic Joint. |
PrismaticJoint:getJointSpeed | Get the current joint angle speed. |
PrismaticJoint:getJointTranslation | Get the current joint translation. |
PrismaticJoint:getLimits | Gets the joint limits. |
PrismaticJoint:getLowerLimit | Gets the lower limit. |
PrismaticJoint:getMaxMotorForce | Gets the maximum motor force. |
PrismaticJoint:getMotorForce | Returns the current motor force. |
PrismaticJoint:getMotorSpeed | Gets the motor speed. |
PrismaticJoint:getReferenceAngle | Gets the reference angle. |
PrismaticJoint:getUpperLimit | Gets the upper limit. |
PrismaticJoint:hasLimitsEnabled | Checks whether the limits are enabled. |
PrismaticJoint:isLimitEnabled | Checks whether the limits are enabled. |
PrismaticJoint:isLimitsEnabled | Checks whether limits are enabled. |
PrismaticJoint:isMotorEnabled | Checks whether the motor is enabled. |
PrismaticJoint:setLimits | Sets the limits. |
PrismaticJoint:setLimitsEnabled | Enables/disables the joint limit. |
PrismaticJoint:setLowerLimit | Sets the lower limit. |
PrismaticJoint:setMaxMotorForce | Set the maximum motor force. |
PrismaticJoint:setMotorEnabled | Enables/disables the joint motor. |
PrismaticJoint:setMotorSpeed | Sets the motor speed. |
PrismaticJoint:setUpperLimit | Sets the upper limit. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
See Also
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