Difference between revisions of "Body:setAngularVelocity"
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+ | Sets the angular velocity of a Body. | ||
+ | The angular velocity is the ''rate of change of angle over time''. | ||
+ | |||
+ | |||
+ | This function will not accumulate anything; any impulses previously applied since the last call to [[World:update]] will be lost. | ||
== Function == | == Function == | ||
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Sets the angular velocity of a Body.}} |
+ | {{#set:Since=000}} | ||
+ | |||
+ | == Other Languages == | ||
+ | {{i18n|Body:setAngularVelocity}} |
Latest revision as of 10:43, 25 March 2011
Sets the angular velocity of a Body.
The angular velocity is the rate of change of angle over time.
This function will not accumulate anything; any impulses previously applied since the last call to World:update will be lost.
Function
Synopsis
Body:setAngularVelocity( w )
Arguments
number w
- The new angular velocity, in radians per second
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
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Nederlands –
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Suomi –
Svenska –
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Česky –
Ελληνικά –
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Українська –
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ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info