Difference between revisions of "love.audio.setPosition"
(Added a lot more information on the parameters.) |
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− | Sets the position of the listener. | + | Sets the position of the listener, which determines how sounds play. |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.audio.setPosition( | + | love.audio.setPosition( x, y, z ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param| | + | {{param|number|x|The x position of the listener. This sets where sound occurs on the user's speakers. If you want to select either speaker, a value of 1 to -1 will do. If the value is 1 it will play on the left, if 0 the sound will be centered, if -1, the sound will play on the right. If it is over or under these values, the sound will get softer.}} |
+ | {{param|number|y|The y position of the listener. This has control over how loud the sound is. If the number is over or under 1 or -1, then the sound will get softer.}} | ||
+ | {{param|number|z|The z position of the listener. Think of this as how far away a sound is. This also has control over how loud the sound is. If the number is over or under 1 or -1, then the sound will get softer.}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Revision as of 21:00, 19 January 2011
Sets the position of the listener, which determines how sounds play.
Function
Synopsis
love.audio.setPosition( x, y, z )
Arguments
number x
- The x position of the listener. This sets where sound occurs on the user's speakers. If you want to select either speaker, a value of 1 to -1 will do. If the value is 1 it will play on the left, if 0 the sound will be centered, if -1, the sound will play on the right. If it is over or under these values, the sound will get softer.
number y
- The y position of the listener. This has control over how loud the sound is. If the number is over or under 1 or -1, then the sound will get softer.
number z
- The z position of the listener. Think of this as how far away a sound is. This also has control over how loud the sound is. If the number is over or under 1 or -1, then the sound will get softer.
Returns
Nothing.
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