Difference between revisions of "ServerObject.tcp:acceptAll"

(Created page with 'Connect to a server. == Function == === Synopsis === <source lang="lua"> clientobject:init( sockettype ) </source> === Arguments === {{param|SocketType|string|"tcp", "udp" or use…')
 
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Connect to a server.
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Accepts connecting clients (TCP Only)
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
clientobject:init( sockettype )
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server.tcp:acceptAll()
 
</source>
 
</source>
=== Arguments ===
 
{{param|SocketType|string|"tcp", "udp" or user-defined.}}
 
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 
== See Also ==
 
== See Also ==
* [[parent::ClientObject]]
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* [[parent::ServerObject]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Connect to a server.}}
 
{{#set:Description=Connect to a server.}}
 
== Other Languages ==
 
== Other Languages ==
{{i18n|ClientObject:init}}
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{{i18n|ServerObject.tcp:acceptAll}}

Latest revision as of 00:49, 20 November 2010

Accepts connecting clients (TCP Only)

Function

Synopsis

server.tcp:acceptAll()

Returns

Nothing.

See Also

Other Languages