Difference between revisions of "World:setMeter"

 
m
 
(9 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
{{oldin|[[0.8.0]]|080|type=method|text=It has been replaced by [[love.physics.setMeter]]}}
 +
Set the scale of the world.
  
 +
The world scale is the number of pixels per meter. Try to keep your shape sizes less than 10 times this scale.
 +
 +
The default scale for new worlds is 30 pixels per meter.
 +
 +
This is important because the physics in Box2D is tuned to work well for objects of size 0.1m up to 10m. All physics coordinates are divided by this number for the physics calculations.
  
 
== Function ==
 
== Function ==
Line 13: Line 20:
 
* [[parent::World]]
 
* [[parent::World]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=}}
+
{{#set:Description=Set the scale of the world.}}
 +
{{#set:Since=000}}
 +
== Other Languages ==
 +
{{i18n|World:setMeter}}

Latest revision as of 13:12, 22 May 2024

Removed in LÖVE 0.8.0
It has been replaced by love.physics.setMeter.

Set the scale of the world.

The world scale is the number of pixels per meter. Try to keep your shape sizes less than 10 times this scale.

The default scale for new worlds is 30 pixels per meter.

This is important because the physics in Box2D is tuned to work well for objects of size 0.1m up to 10m. All physics coordinates are divided by this number for the physics calculations.

Function

Synopsis

World:setMeter( scale )

Arguments

number scale
The size of 1 meter in pixels.

Returns

Nothing.

See Also


Other Languages