Difference between revisions of "Body:isFixedRotation"
(Added Body:isFixedRotation.) |
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− | {{newin|[[0.8.0]]|type=method}} | + | {{newin|[[0.8.0]]|080|type=method}} |
Returns whether the body rotation is locked. | Returns whether the body rotation is locked. | ||
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== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
+ | * [[Body:setFixedRotation]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Returns whether the body rotation is locked.}} | {{#set:Description=Returns whether the body rotation is locked.}} | ||
{{#set:Since=080}} | {{#set:Since=080}} | ||
+ | |||
== Other Languages == | == Other Languages == | ||
{{i18n|Body:isFixedRotation}} | {{i18n|Body:isFixedRotation}} |
Latest revision as of 16:50, 17 February 2024
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Returns whether the body rotation is locked.
Function
Synopsis
fixed = Body:isFixedRotation( )
Arguments
None.
Returns
boolean fixed
- True if the body's rotation is locked or false if not.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
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ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info