Difference between revisions of "11.5"
m (Android-specific changelog.) |
m (Release 11.5) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
[[File:11.0-NoGame.png|thumb|no-game screen]] | [[File:11.0-NoGame.png|thumb|no-game screen]] | ||
− | The codename for LÖVE 11.5 is '''Mysterious Mysteries'''. It is currently '''<span style="color:# | + | The codename for LÖVE 11.5 is '''Mysterious Mysteries'''. It is currently '''<span style="color:#0000ff;">released</span>'''. |
== Changes from [[11.4]] == | == Changes from [[11.4]] == | ||
Line 6: | Line 6: | ||
=== Additions === | === Additions === | ||
* Added "LÖVE Loader" launcher on Android for easier loading of .love files. | * Added "LÖVE Loader" launcher on Android for easier loading of .love files. | ||
+ | |||
+ | |||
+ | === Other Changes === | ||
+ | * Changed iOS game selector to alphabetically sort the list of .love files. | ||
+ | * Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default, since performance and available JIT memory isn't reliable. | ||
+ | |||
=== Fixes === | === Fixes === | ||
Line 37: | Line 43: | ||
{{#set:InternalVersion=115}} | {{#set:InternalVersion=115}} | ||
{{#set:Codename=Mysterious Mysteries}} | {{#set:Codename=Mysterious Mysteries}} | ||
− | {{#set:Status=<span style="color:# | + | {{#set:Status=<span style="color:#0000ff;">Released</span>}} |
− | {{#set:ReleaseDate= | + | {{#set:ReleaseDate=2023-12-03}} |
Latest revision as of 13:42, 3 December 2023
The codename for LÖVE 11.5 is Mysterious Mysteries. It is currently released.
Changes from 11.4
Additions
- Added "LÖVE Loader" launcher on Android for easier loading of .love files.
Other Changes
- Changed iOS game selector to alphabetically sort the list of .love files.
- Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default, since performance and available JIT memory isn't reliable.
Fixes
- Fixed inconsistent and buggy behaviour of pairs by updating LuaJIT.
- Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
- Fixed running fused games on Windows when the executable has been code-signed.
- Fixed undefined behaviour in love.data.hash's implementation.
- Fixed writing files when a symlink exists in the save directory's path.
- Fixed love.threaderror not being called if the error message is an empty string.
- Fixed a race condition when a Thread is destroyed immediately after Thread:start.
- Fixed unexpectedly slow first frames on macOS.
- Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
- Fixed love.joystick.getGamepadMappingString.
- Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
- Fixed DistanceJoint type information.
- Fixed time drift in Source:tell after a Source loops.
- Fixed audio not always pausing when the app is minimized on Android.
- Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
- Fixed identical frames in Ogg Theora videos being skipped.
- Fixed love.font.newBMFontRasterizer's single file parameter variant.
- Fixed the original window size not always being restored when exiting fullscreen on Linux.
- Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
- Fixed colors appearing over-saturated on P3 displays in macOS.
- Fixed textures looking washed out when gamma-correct rendering is used on some Android devices.
- Fixed images with mipmaps when ANGLE is used with an AMD GPU.
- Fixed line rendering when duplicate points are used in the line.
- Fixed line rendering with miter and bevel line join modes when antiparallel lines are formed.
- Fixed a crash when calling Text:add with an empty string parameter.