Difference between revisions of "Fixture:setMask"
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{{newin|[[0.8.0]]|080|type=method}} | {{newin|[[0.8.0]]|080|type=method}} | ||
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− | This fixture will collide with the fixtures that are in the selected categories if the other fixture also has a category of this fixture selected. | + | Sets the category masks of the fixture. There can be up to 16 categories represented as a number from 1 to 16. |
+ | |||
+ | This fixture will '''NOT''' collide with the fixtures that are in the selected categories if the other fixture also has a category of this fixture selected. | ||
+ | |||
+ | Calling this function with no arguments will make the fixture have no masks. | ||
== Function == | == Function == | ||
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{{param|number|mask1|The first category.}} | {{param|number|mask1|The first category.}} | ||
{{param|number|mask2|The second category.}} | {{param|number|mask2|The second category.}} | ||
+ | {{param|number|...|Additional categories.}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
+ | == Examples == | ||
+ | <source lang="lua"> | ||
+ | Body.fixture:setCategory(1) | ||
+ | Body.fixture:setMask(1) -- this fixture is in category 1 and will not physically collide with other fixtures in category 1 | ||
+ | </source> | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Fixture]] | * [[parent::Fixture]] | ||
* [[Fixture:getMask]] | * [[Fixture:getMask]] | ||
+ | * [[Fixture:setCategory]] | ||
+ | * [[Fixture:getCategory]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Sets | + | {{#set:Description=Sets which categories this fixture should '''NOT''' collide with.}} |
{{#set:Since=080}} | {{#set:Since=080}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Fixture:setMask}} | {{i18n|Fixture:setMask}} |
Latest revision as of 22:52, 1 December 2023
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets the category masks of the fixture. There can be up to 16 categories represented as a number from 1 to 16.
This fixture will NOT collide with the fixtures that are in the selected categories if the other fixture also has a category of this fixture selected.
Calling this function with no arguments will make the fixture have no masks.
Function
Synopsis
Fixture:setMask( mask1, mask2, ... )
Arguments
number mask1
- The first category.
number mask2
- The second category.
number ...
- Additional categories.
Returns
Nothing.
Examples
Body.fixture:setCategory(1)
Body.fixture:setMask(1) -- this fixture is in category 1 and will not physically collide with other fixtures in category 1
See Also
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