Difference between revisions of "Fixture:setMask"
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{{newin|[[0.8.0]]|080|type=method}} | {{newin|[[0.8.0]]|080|type=method}} | ||
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Sets the category masks of the fixture. There can be up to 16 categories represented as a number from 1 to 16. | Sets the category masks of the fixture. There can be up to 16 categories represented as a number from 1 to 16. | ||
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
+ | == Examples == | ||
+ | <source lang="lua"> | ||
+ | Body.fixture:setCategory(1) | ||
+ | Body.fixture:setMask(1) -- this fixture is in category 1 and will not physically collide with other fixtures in category 1 | ||
+ | </source> | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Fixture]] | * [[parent::Fixture]] |
Latest revision as of 22:52, 1 December 2023
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets the category masks of the fixture. There can be up to 16 categories represented as a number from 1 to 16.
This fixture will NOT collide with the fixtures that are in the selected categories if the other fixture also has a category of this fixture selected.
Calling this function with no arguments will make the fixture have no masks.
Function
Synopsis
Fixture:setMask( mask1, mask2, ... )
Arguments
number mask1
- The first category.
number mask2
- The second category.
number ...
- Additional categories.
Returns
Nothing.
Examples
Body.fixture:setCategory(1)
Body.fixture:setMask(1) -- this fixture is in category 1 and will not physically collide with other fixtures in category 1
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