Difference between revisions of "11.5"

(Created page with "thumb|no-game screen The codename for LÖVE 11.5 is '''Mysterious Mysteries'''. It is currently '''<span style="color:#ff0000;">not released</span>'''...")
 
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=== Fixes ===
 
=== Fixes ===
 +
* Fixed inconsistent and buggy behaviour of [https://www.lua.org/manual/5.1/manual.html#pdf-pairs pairs] by updating LuaJIT.
 +
* Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
 +
* Fixed running fused games on Windows when the executable has been code-signed.
 +
* Fixed undefined behaviour in [[love.data.hash]]'s implementation.
 +
* Fixed writing files when a symlink exists in the save directory's path.
 
* Fixed [[love.threaderror]] not being called if the error message is an empty string.
 
* Fixed [[love.threaderror]] not being called if the error message is an empty string.
 
* Fixed a race condition when a [[Thread]] is destroyed immediately after [[Thread:start]].
 
* Fixed a race condition when a [[Thread]] is destroyed immediately after [[Thread:start]].
 
* Fixed unexpectedly slow first frames on macOS.
 
* Fixed unexpectedly slow first frames on macOS.
 +
* Fixed [[love.joystick.setGamepadMapping]] when replacing an existing mapping.
 +
* Fixed [[love.joystick.getGamepadMappingString]].
 +
* Fixed duplicate platform fields in [[love.joystick.saveGamepadMappings]].
 +
* Fixed [[DistanceJoint]] type information.
 
* Fixed time drift in [[Source:tell]] after a [[Source]] [[Source:setLooping|loops]].
 
* Fixed time drift in [[Source:tell]] after a [[Source]] [[Source:setLooping|loops]].
 
* Fixed audio not always pausing when the app is minimized on Android.
 
* Fixed audio not always pausing when the app is minimized on Android.
 +
* Fixed [[RecordingDevice:start]] to return false instead of hard-crashing on iOS.
 +
* Fixed identical frames in Ogg Theora videos being skipped.
 +
* Fixed [[love.font.newBMFontRasterizer]]'s single file parameter variant.
 
* Fixed the original window size not always being restored when exiting [[love.window.setFullscreen|fullscreen]] on Linux.
 
* Fixed the original window size not always being restored when exiting [[love.window.setFullscreen|fullscreen]] on Linux.
 
* Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
 
* Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.

Revision as of 22:39, 13 November 2023

no-game screen

The codename for LÖVE 11.5 is Mysterious Mysteries. It is currently not released.

Changes from 11.4

Fixes

  • Fixed inconsistent and buggy behaviour of pairs by updating LuaJIT.
  • Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
  • Fixed running fused games on Windows when the executable has been code-signed.
  • Fixed undefined behaviour in love.data.hash's implementation.
  • Fixed writing files when a symlink exists in the save directory's path.
  • Fixed love.threaderror not being called if the error message is an empty string.
  • Fixed a race condition when a Thread is destroyed immediately after Thread:start.
  • Fixed unexpectedly slow first frames on macOS.
  • Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
  • Fixed love.joystick.getGamepadMappingString.
  • Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
  • Fixed DistanceJoint type information.
  • Fixed time drift in Source:tell after a Source loops.
  • Fixed audio not always pausing when the app is minimized on Android.
  • Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
  • Fixed identical frames in Ogg Theora videos being skipped.
  • Fixed love.font.newBMFontRasterizer's single file parameter variant.
  • Fixed the original window size not always being restored when exiting fullscreen on Linux.
  • Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
  • Fixed colors appearing over-saturated on P3 displays in macOS.
  • Fixed textures looking washed out when gamma-correct rendering is used on some Android devices.
  • Fixed images with mipmaps when ANGLE is used with an AMD GPU.
  • Fixed line rendering when duplicate points are used in the line.
  • Fixed line rendering with miter and bevel line join modes when antiparallel lines are formed.
  • Fixed a crash when calling Text:add with an empty string parameter.