Difference between revisions of "Framebuffer:renderTo"

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Render to the [[Framebuffer]] using a function.
 
Render to the [[Framebuffer]] using a function.
  
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== Notes ==
 
== Notes ==
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This function will clear the target framebuffer.
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This is a shortcut to [[love.graphics.setRenderTarget]]:
 
This is a shortcut to [[love.graphics.setRenderTarget]]:
 
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* [[love.graphics.setRenderTarget]]
 
* [[love.graphics.setRenderTarget]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Render to a framebuffer using a fuction.}}
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{{#set:Description=Render to a framebuffer using a function.}}
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== Other Languages ==
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{{i18n|Framebuffer:renderTo}}

Latest revision as of 00:36, 18 July 2023

Available since LÖVE 0.7.0 and removed in LÖVE 0.8.0
It has been renamed to Canvas:renderTo.

Render to the Framebuffer using a function.

Function

Synopsis

Framebuffer:renderTo( func )

Arguments

function func
A function performing drawing operations.

Returns

Nothing.

Notes

This function will clear the target framebuffer.

This is a shortcut to love.graphics.setRenderTarget:

framebuffer:renderTo( func )

is the same as

love.graphics.setRenderTarget( framebuffer )
func()
love.graphics.setRenderTarget()

Examples

Using an anonymous function for drawing to a Framebuffer

framebuffer:renderTo(function()
    love.graphics.draw(image1, 0,0)
    love.graphics.draw(image2, 100,100)
end)

See Also

Other Languages