Difference between revisions of "love.event.quit"
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{{newin|[[0.8.0]]|080|type=function}} | {{newin|[[0.8.0]]|080|type=function}} | ||
− | + | Adds the quit event to the queue. | |
+ | |||
+ | The quit event is a signal for the event handler to close LÖVE. It's possible to abort the exit process with the [[love.quit]] callback. | ||
+ | |||
+ | Equivalent to <code>love.event.push("quit", exitstatus)</code> | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.event.quit( ) | + | love.event.quit( exitstatus ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | + | {{New_feature|0.10.0| | |
+ | {{param|number|exitstatus (0)|The program exit status to use when closing the application.}} }} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
− | === Example | + | === Notes === |
+ | On iOS, programmatically exiting the app (this includes call to <code>os.exit</code>) [https://developer.apple.com/library/archive/qa/qa1561/_index.html is not recommended] and may result your app being rejected from App Store. Thus, calling this variant will actually perform restart (see below). | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.10.2]]|102|type=variant}} | ||
+ | Restarts the game without relaunching the executable. This cleanly shuts down the main Lua state instance and creates a brand new one. | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | love.event.quit( "restart" ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|string|"restart"|Tells the default [[love.run]] to exit and restart the game without relaunching the executable.}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | |||
+ | == Example == | ||
<source lang="lua"> | <source lang="lua"> | ||
function love.keypressed(k) | function love.keypressed(k) | ||
Line 21: | Line 41: | ||
== See Also == | == See Also == | ||
* [[parent::love.event]] | * [[parent::love.event]] | ||
+ | * [[love.quit]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Exits the LÖVE program.}} | + | {{#set:Description=Exits or restarts the LÖVE program.}} |
{{#set:Since=080}} | {{#set:Since=080}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.event.quit}} | {{i18n|love.event.quit}} |
Latest revision as of 03:41, 11 July 2023
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Adds the quit event to the queue.
The quit event is a signal for the event handler to close LÖVE. It's possible to abort the exit process with the love.quit callback.
Equivalent to love.event.push("quit", exitstatus)
Contents
Function
Synopsis
love.event.quit( exitstatus )
Arguments
number exitstatus (0)
- The program exit status to use when closing the application.
Returns
Nothing.
Notes
On iOS, programmatically exiting the app (this includes call to os.exit
) is not recommended and may result your app being rejected from App Store. Thus, calling this variant will actually perform restart (see below).
Function
Available since LÖVE 0.10.2 |
This variant is not supported in earlier versions. |
Restarts the game without relaunching the executable. This cleanly shuts down the main Lua state instance and creates a brand new one.
Synopsis
love.event.quit( "restart" )
Arguments
string "restart"
- Tells the default love.run to exit and restart the game without relaunching the executable.
Returns
Nothing.
Example
function love.keypressed(k)
if k == 'escape' then
love.event.quit()
end
end
See Also
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