Difference between revisions of "Fixture:getGroupIndex"
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Returns the group the fixture belongs to. Fixtures with the same group will always collide if the group is positive or never collide if it's negative. The group zero means no group. | Returns the group the fixture belongs to. Fixtures with the same group will always collide if the group is positive or never collide if it's negative. The group zero means no group. | ||
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* [[parent::Fixture]] | * [[parent::Fixture]] | ||
* [[Fixture:setGroupIndex]] | * [[Fixture:setGroupIndex]] | ||
+ | * Fixture:getCategory | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Returns the group the fixture belongs to.}} | {{#set:Description=Returns the group the fixture belongs to.}} |
Latest revision as of 01:39, 28 April 2023
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Returns the group the fixture belongs to. Fixtures with the same group will always collide if the group is positive or never collide if it's negative. The group zero means no group.
The groups range from -32768 to 32767.
Function
Synopsis
group = Fixture:getGroupIndex( )
Arguments
None.
Returns
number group
- The group of the fixture.
See Also
- Fixture
- Fixture:setGroupIndex
- Fixture:getCategory
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