Difference between revisions of "Fixture:setSensor"
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− | Sets whether the fixture should act as a sensor. | + | Sets whether the fixture should act as a sensor and trigger the beginContact callback. |
− | + | Fixtures with sensors do not cause collision responses (they pass through other objects instead of bouncing off), but the beginContact and endContact [[World:setCallbacks|World callbacks]] will still be called for this fixture. | |
+ | |||
+ | Set the sensor to FALSE to enable physical reactions with other objects. | ||
== Function == | == Function == |
Latest revision as of 08:25, 26 April 2023
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets whether the fixture should act as a sensor and trigger the beginContact callback.
Fixtures with sensors do not cause collision responses (they pass through other objects instead of bouncing off), but the beginContact and endContact World callbacks will still be called for this fixture.
Set the sensor to FALSE to enable physical reactions with other objects.
Function
Synopsis
Fixture:setSensor( sensor )
Arguments
boolean sensor
- The sensor status.
Returns
Nothing.
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