Difference between revisions of "GraphicsBuffer"
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Higher level graphics objects such as [[Mesh]]es, [[SpriteBatch]]es, and [[ParticleSystem]]s make use of GraphicsBuffers internally. | Higher level graphics objects such as [[Mesh]]es, [[SpriteBatch]]es, and [[ParticleSystem]]s make use of GraphicsBuffers internally. | ||
== Constructors == | == Constructors == | ||
− | {{#ask: [[Category:Functions]] [[Constructs::GraphicsBuffer | + | {{#ask: [[Category:Functions]] [[Constructs::GraphicsBuffer]] |
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}} | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::GraphicsBuffer||Object | + | {{#ask: [[Category:Functions]] [[parent::GraphicsBuffer||Object]] |
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}} | }} | ||
== Enums == | == Enums == | ||
− | {{#ask: [[Category:Enums]] [[parent::GraphicsBuffer||Object | + | {{#ask: [[Category:Enums]] [[parent::GraphicsBuffer||Object]] |
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Revision as of 21:10, 25 March 2023
Available since LÖVE 12.0 |
This type is not supported in earlier versions. |
Low-level data stored in graphics memory, including arrays of vertices, vertex indices, and custom collections of data accessible in Shaders.
Higher level graphics objects such as Meshes, SpriteBatches, and ParticleSystems make use of GraphicsBuffers internally.
Constructors
None.
Functions
GraphicsBuffer:clear | Clears the entire GraphicsBuffer or a specified byte range within it to zero. | 12.0 | |
GraphicsBuffer:getElementCount | Gets the total number of array elements in this GraphicsBuffer. | 12.0 | |
GraphicsBuffer:getElementStride | Gets the size in bytes used by one array element of this GraphicsBuffer. | 12.0 | |
GraphicsBuffer:getSize | Gets the total size in bytes of the GraphicsBuffer's contents. | 12.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Enums
BufferDataFormat | Data formats of individual array elements GraphicsBuffers and Meshes. | 12.0 | |
BufferDataUsage | Usage hints for SpriteBatches, Meshes, and GraphicsBuffers to optimize data storage and access. | 0.8.0 |
Supertypes
See Also
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