Difference between revisions of "Joystick:isDown"
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{{newin|[[0.9.0]]|090|type=function|text=It has been moved from [[love.joystick.isDown]]}} | {{newin|[[0.9.0]]|090|type=function|text=It has been moved from [[love.joystick.isDown]]}} | ||
Checks if a button on the Joystick is pressed. | Checks if a button on the Joystick is pressed. | ||
+ | |||
+ | LÖVE [[0.9.0]] had a bug which required the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function. It was fixed in [[0.9.1]]. | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | anyDown = Joystick:isDown( | + | anyDown = Joystick:isDown( buttonN, ... ) |
</source> | </source> | ||
+ | |||
=== Arguments === | === Arguments === | ||
{{param|number|buttonN|The index of a button to check.}} | {{param|number|buttonN|The index of a button to check.}} | ||
+ | {{param|number|...|Additional buttons to check.}} | ||
=== Returns === | === Returns === | ||
{{param|boolean|anyDown|True if any supplied button is down, false if not.}} | {{param|boolean|anyDown|True if any supplied button is down, false if not.}} | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.10.2]]|102|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | anyDown = Joystick:isDown({ buttonN, ... }) | ||
+ | </source> | ||
+ | |||
+ | === Arguments === | ||
+ | {{param|table|buttons|Table of button indexes to check.}} | ||
+ | {{subparam|number|buttonN|The index of a button to check.}} | ||
+ | {{subparam|number|...|Additional buttons to check.}} | ||
+ | === Returns === | ||
+ | {{param|boolean|anyDown|True if any supplied button is down, false if not.}} | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Joystick]] | * [[parent::Joystick]] | ||
* [[Joystick:getButtonCount]] | * [[Joystick:getButtonCount]] | ||
+ | * [[love.joystickpressed]] | ||
+ | * [[love.joystickreleased]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Checks if a button on the Joystick is pressed.}} | {{#set:Description=Checks if a button on the Joystick is pressed.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Joystick:isDown}} | {{i18n|Joystick:isDown}} |
Latest revision as of 13:14, 7 December 2022
Available since LÖVE 0.9.0 |
It has been moved from love.joystick.isDown. |
Checks if a button on the Joystick is pressed.
LÖVE 0.9.0 had a bug which required the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function. It was fixed in 0.9.1.
Contents
Function
Synopsis
anyDown = Joystick:isDown( buttonN, ... )
Arguments
Returns
boolean anyDown
- True if any supplied button is down, false if not.
Function
Available since LÖVE 0.10.2 |
This variant is not supported in earlier versions. |
Synopsis
anyDown = Joystick:isDown({ buttonN, ... })
Arguments
table buttons
- Table of button indexes to check.
Returns
boolean anyDown
- True if any supplied button is down, false if not.
See Also
Other Languages
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Svenska –
Türkçe –
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Ελληνικά –
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Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info