Difference between revisions of "love.timer.getFPS"
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+ | {{newin|[[0.2.1]]|021|type=function}} | ||
+ | Returns the current number of frames per second. | ||
− | |||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
Line 10: | Line 11: | ||
=== Returns === | === Returns === | ||
{{param|number|fps|The current FPS.}} | {{param|number|fps|The current FPS.}} | ||
+ | === Notes === | ||
+ | The returned value is the number of frames rendered during the last second, rounded to the nearest integer value. | ||
+ | |||
+ | It is one divided by what [[love.timer.getAverageDelta]] returns, otherwise known as the reciprocal, or multiplicative inverse of it. | ||
+ | |||
+ | To get instantaneous frame rate values, use <code>1.0 / love.timer.getDelta()</code>, or <code>1.0 / dt</code> if in [[love.update]], with <code>dt</code> given as the parameter. | ||
+ | |||
+ | == Examples == | ||
+ | Display text at the top left of the screen showing the current FPS. | ||
+ | <source lang="lua"> | ||
+ | function love.draw() | ||
+ | love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10) | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love.timer]] | * [[parent::love.timer]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Returns the current frames per second.}} | {{#set:Description=Returns the current frames per second.}} | ||
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|love.timer.getFPS}} |
Latest revision as of 02:55, 21 October 2022
Available since LÖVE 0.2.1 |
This function is not supported in earlier versions. |
Returns the current number of frames per second.
Contents
Function
Synopsis
fps = love.timer.getFPS( )
Arguments
None.
Returns
number fps
- The current FPS.
Notes
The returned value is the number of frames rendered during the last second, rounded to the nearest integer value.
It is one divided by what love.timer.getAverageDelta returns, otherwise known as the reciprocal, or multiplicative inverse of it.
To get instantaneous frame rate values, use 1.0 / love.timer.getDelta()
, or 1.0 / dt
if in love.update, with dt
given as the parameter.
Examples
Display text at the top left of the screen showing the current FPS.
function love.draw()
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10)
end
See Also
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