Difference between revisions of "love.window.setIcon"
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(hint how to set icon in fused executables) |
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{{newin|[[0.9.0]]|090|type=function}} | {{newin|[[0.9.0]]|090|type=function}} | ||
Sets the window icon until the game is quit. Not all operating systems support very large icon images. | Sets the window icon until the game is quit. Not all operating systems support very large icon images. | ||
+ | |||
+ | Like t.window.icon in [[Config_Files|conf.lua]], love.window.setIcon allows you to set the executable icon at ''runtime''. Any fused executables will have the default LÖVE application icon in a file explorer or launcher (start menu, dock, etc). See [[Game Distribution]] for steps to change the icon. | ||
+ | |||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.window.setIcon( imagedata ) | + | success = love.window.setIcon( imagedata ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|ImageData|imagedata|The window icon image.}} | {{param|ImageData|imagedata|The window icon image.}} | ||
=== Returns === | === Returns === | ||
− | + | {{param|boolean|success|Whether the icon has been set successfully.}} | |
== See Also == | == See Also == | ||
* [[parent::love.window]] | * [[parent::love.window]] |
Latest revision as of 00:28, 1 May 2022
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Sets the window icon until the game is quit. Not all operating systems support very large icon images.
Like t.window.icon in conf.lua, love.window.setIcon allows you to set the executable icon at runtime. Any fused executables will have the default LÖVE application icon in a file explorer or launcher (start menu, dock, etc). See Game Distribution for steps to change the icon.
Function
Synopsis
success = love.window.setIcon( imagedata )
Arguments
ImageData imagedata
- The window icon image.
Returns
boolean success
- Whether the icon has been set successfully.
See Also
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