Difference between revisions of "SoundData:setSample"

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Sets the value of the sample-point at the specified position. For stereo SoundData objects, the data from the left and right channels are interleaved in that order.
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== Function ==
 +
=== Synopsis ===
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<source lang="lua">
 +
SoundData:setSample( i, sample )
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</source>
 +
=== Arguments ===
 +
{{param|number|i|An integer value specifying the position of the sample (starting at 0).}}
 +
{{param|number|sample|The normalized samplepoint (range -1.0 to 1.0).}}
 +
=== Returns ===
 +
Nothing.
  
Sets the sample at the specified position.
 
 
== Function ==
 
== Function ==
 +
{{newin|[[11.0]]|110|type=variant}}
 +
Sets the value of a sample using an explicit sample index instead of interleaving them in the sample position parameter.
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
SoundData:setSample( i, sample )
+
SoundData:setSample( i, channel, sample )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|number|i|The position of the sample (0 means first sample).}}
+
{{param|number|i|An integer value specifying the position of the sample (starting at 0).}}
{{param|number|sample|A normalized sample (range -1.0 to 1.0).}}
+
{{param|number|channel|The index of the channel to set within the given sample (starting at 1). For stereo, 1 is left channel and 2 is right channel.}}
 +
{{param|number|sample|The normalized samplepoint (range -1.0 to 1.0).}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 +
 +
== Example: Generate notes with a sine wave ==
 +
 +
<source lang="lua">
 +
local tau          =  math.pi * 2
 +
local samplerate  =        44100 -- Hz
 +
local bits        =            16 -- 8 bits results in very low quality sound
 +
local channels    =            2 -- löve only supports mono or stereo
 +
local buffercount  =            2 -- don't need too many buffers
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local qsource      = love.audio.newQueueableSource(samplerate, bits, channels, buffercount)
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local samplepoints = samplerate/10 -- how many numbers does one buffer hold
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local buffer      = love.sound.newSoundData(samplepoints, samplerate, bits, channels)
 +
local phase        =          0.0
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local frequency    =        220.00 -- Hz
 +
local amplitude    =          0.5 -- 50%
 +
 +
 +
local function synth()
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    phase = phase + (tau * frequency / samplerate)
 +
    return math.sin(phase) * amplitude
 +
end
 +
 +
function love.update(dt)
 +
    while qsource:getFreeBufferCount() > 0 do
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        for i = 0, samplepoints - 1 do
 +
            buffer:setSample(i, synth())
 +
        end
 +
        qsource:queue(buffer)
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        qsource:play()
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    end
 +
end
 +
 +
function love.keypressed(key)
 +
    if key == 'k' then
 +
        frequency = frequency * 2^(1/12)
 +
    elseif key == 'j' then
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        frequency = frequency * 2^(-1/12)
 +
    end
 +
end
 +
</source>
 +
 
== See Also ==
 
== See Also ==
 
* [[parent::SoundData]]
 
* [[parent::SoundData]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Sets the sample at the specified position.}}
 
{{#set:Description=Sets the sample at the specified position.}}
 +
{{#set:Since=000}}
 +
== Other Languages ==
 +
{{i18n|SoundData:setSample}}

Latest revision as of 13:47, 19 March 2022

Sets the value of the sample-point at the specified position. For stereo SoundData objects, the data from the left and right channels are interleaved in that order.

Function

Synopsis

SoundData:setSample( i, sample )

Arguments

number i
An integer value specifying the position of the sample (starting at 0).
number sample
The normalized samplepoint (range -1.0 to 1.0).

Returns

Nothing.

Function

Available since LÖVE 11.0
This variant is not supported in earlier versions.

Sets the value of a sample using an explicit sample index instead of interleaving them in the sample position parameter.

Synopsis

SoundData:setSample( i, channel, sample )

Arguments

number i
An integer value specifying the position of the sample (starting at 0).
number channel
The index of the channel to set within the given sample (starting at 1). For stereo, 1 is left channel and 2 is right channel.
number sample
The normalized samplepoint (range -1.0 to 1.0).

Returns

Nothing.

Example: Generate notes with a sine wave

local tau          =   math.pi * 2
local samplerate   =         44100 -- Hz
local bits         =            16 -- 8 bits results in very low quality sound
local channels     =             2 -- löve only supports mono or stereo
local buffercount  =             2 -- don't need too many buffers
local qsource      = love.audio.newQueueableSource(samplerate, bits, channels, buffercount)
local samplepoints = samplerate/10 -- how many numbers does one buffer hold
local buffer       = love.sound.newSoundData(samplepoints, samplerate, bits, channels)
local phase        =           0.0
local frequency    =        220.00 -- Hz
local amplitude    =           0.5 -- 50%


local function synth()
    phase = phase + (tau * frequency / samplerate)
    return math.sin(phase) * amplitude
end

function love.update(dt)
    while qsource:getFreeBufferCount() > 0 do
        for i = 0, samplepoints - 1 do
            buffer:setSample(i, synth())
        end
        qsource:queue(buffer)
        qsource:play()
    end
end

function love.keypressed(key)
    if key == 'k' then
        frequency = frequency * 2^(1/12)
    elseif key == 'j' then
        frequency = frequency * 2^(-1/12)
    end
end

See Also


Other Languages