Difference between revisions of "Contact (Français)"

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* [[parent::Object (Français)]]
 
* [[parent::Object (Français)]]
 
== Voir également ==
 
== Voir également ==
* [[parent::World:setCallbacks]]
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* [[parent::World:setCallbacks (Français)]]
* [[parent::World:getContactList]]
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* [[parent::World:getContactList (Français)]]
 
* [[parent::love.physics (Français)|love.physics]]
 
* [[parent::love.physics (Français)|love.physics]]
[[Category:Types]]
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[[Category:Types (Français)]]
 
{{#set:Description=Les Contacts sont des objets crées pour gérer les collisions parmis les mondes.}}
 
{{#set:Description=Les Contacts sont des objets crées pour gérer les collisions parmis les mondes.}}
 
{{#set:Since=000}}
 
{{#set:Since=000}}
 
== Autres langues ==
 
== Autres langues ==
 
{{i18n|Contact}}
 
{{i18n|Contact}}

Revision as of 22:14, 16 January 2022

Les Contacts sont des objets crées pour gérer les collisions dans les mondes.

Fonctions

Contact:getChildren Gets the child indices of the shapes of the two colliding fixtures. Added since 0.9.0
Contact:getFixtures Gets the two Fixtures that hold the shapes that are in contact. Added since 0.9.2
Contact:getFriction Get the friction between two shapes that are in contact.
Contact:getNormal Get the normal vector between two shapes that are in contact.
Contact:getPosition Get the location of the contact point between two shapes. Removed in 0.8.0
Contact:getPositions Returns the contact points of the two colliding fixtures. Added since 0.8.0
Contact:getRestitution Get the restitution between two shapes that are in contact.
Contact:getSeparation Get the separation between two shapes that are in contact. Removed in 0.8.0
Contact:getVelocity Get the linear impact velocity of a contact. Removed in 0.8.0
Contact:isEnabled Returns whether the contact is enabled. Added since 0.8.0
Contact:isTouching Returns whether the two colliding fixtures are touching each other. Added since 0.8.0
Contact:resetFriction Resets the contact friction to the mixture value of both fixtures. Added since 0.8.0
Contact:resetRestitution Resets the contact restitution to the mixture value of both fixtures. Added since 0.8.0
Contact:setEnabled Enables or disables the contact. Added since 0.8.0
Contact:setFriction Sets the contact friction. Added since 0.8.0
Contact:setRestitution Sets the contact restitution. Added since 0.8.0
Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
World:setCallbacks Sets functions to be called when shapes collide. Added since 0.8.0

Supertypes

Voir également


Autres langues