Difference between revisions of "love.math.newBezierCurve"

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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
convex = love.math.newBezierCurve( vertices )
+
curve = love.math.newBezierCurve( vertices )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|table|vertices|The vertices of the control polygon as a table in the form of {x1, y1, x2, y2, x3, y3, ...}.}}
+
{{param|table|vertices|The vertices of the control polygon as a table in the form of <code><nowiki>{x1, y1, x2, y2, x3, y3, ...}</nowiki></code>.}}
 +
 
 
=== Returns ===
 
=== Returns ===
 
{{param|BezierCurve|curve|A Bézier curve object.}}
 
{{param|BezierCurve|curve|A Bézier curve object.}}
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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
convex = love.math.newBezierCurve( x1, y1, x2, y2, x3, y3, ... )
+
curve = love.math.newBezierCurve( x1, y1, x2, y2, x3, y3, ... )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
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== See Also ==
 
== See Also ==
 
* [[parent::love.math]]
 
* [[parent::love.math]]
 +
* [[Constructs::BezierCurve]]
 +
* [[BezierCurve:render]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Creates a new [[BezierCurve]] object.}}
 
{{#set:Description=Creates a new [[BezierCurve]] object.}}
 +
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.math.newBezierCurve}}
 
{{i18n|love.math.newBezierCurve}}

Latest revision as of 17:31, 20 November 2021

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Creates a new BezierCurve object.

The number of vertices in the control polygon determines the degree of the curve, e.g. three vertices define a quadratic (degree 2) Bézier curve, four vertices define a cubic (degree 3) Bézier curve, etc.

Function

Synopsis

curve = love.math.newBezierCurve( vertices )

Arguments

table vertices
The vertices of the control polygon as a table in the form of {x1, y1, x2, y2, x3, y3, ...}.

Returns

BezierCurve curve
A Bézier curve object.

Function

Synopsis

curve = love.math.newBezierCurve( x1, y1, x2, y2, x3, y3, ... )

Arguments

number x1
The position of the first vertex of the control polygon on the x-axis.
number y1
The position of the first vertex of the control polygon on the y-axis.
number x2
The position of the second vertex of the control polygon on the x-axis.
number y2
The position of the second vertex of the control polygon on the y-axis.
number x3
The position of the third vertex of the control polygon on the x-axis.
number y3
The position of the third vertex of the control polygon on the y-axis.

Returns

BezierCurve curve
A Bézier curve object.

See Also


Other Languages