Difference between revisions of "Joystick:setVibration"
(→Notes) |
(→Example) |
(One intermediate revision by the same user not shown) | |
(No difference)
|
Latest revision as of 16:59, 5 November 2021
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Sets the vibration motor speeds on a Joystick with rumble support. Most common gamepads have this functionality, although not all drivers give proper support. Use Joystick:isVibrationSupported to check.
Contents
Function
Synopsis
success = Joystick:setVibration( left, right )
Arguments
number left
- Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].
number right
- Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].
Returns
boolean success
- True if the vibration was successfully applied, false if not.
Function
Disables vibration.
Synopsis
success = Joystick:setVibration( )
Arguments
None.
Returns
boolean success
- True if the vibration was successfully disabled, false if not.
Function
Available since LÖVE 0.9.2 |
This variant is not supported in earlier versions. |
Synopsis
success = Joystick:setVibration( left, right, duration )
Arguments
number left
- Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].
number right
- Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].
number duration (-1)
- The duration of the vibration in seconds. A negative value means infinite duration.
Returns
boolean success
- True if the vibration was successfully applied, false if not.
Notes
If the Joystick only has a single vibration motor, it will still work but it will use the largest value of the left and right parameters.
The Xbox 360 controller on Mac OS X only has support for vibration if a modified version of the Tattiebogle driver is used.
The very first call to this function may take more time than expected because SDL's Haptic / Force Feedback subsystem needs to be initialized.
Example
function love.gamepadaxis( joystick, axis, value )
if axis == 'triggerleft' or axis == 'triggerright' then
local left = joystick:getGamepadAxis("triggerleft")
local right = joystick:getGamepadAxis("triggerright")
success = joystick:setVibration(left, right)
end
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info