Difference between revisions of "Joystick:setVibration"
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{{param|number|left|Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].}} | {{param|number|left|Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].}} | ||
{{param|number|right|Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].}} | {{param|number|right|Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].}} | ||
+ | === Returns === | ||
+ | {{param|boolean|success|True if the vibration was successfully applied, false if not.}} | ||
+ | |||
+ | == Function == | ||
+ | Disables vibration. | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | success = Joystick:setVibration( ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | None. | ||
+ | === Returns === | ||
+ | {{param|boolean|success|True if the vibration was successfully disabled, false if not.}} | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.9.2]]|092|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | success = Joystick:setVibration( left, right, duration ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|number|left|Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].}} | ||
+ | {{param|number|right|Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].}} | ||
+ | {{param|number|duration (-1)|The duration of the vibration in seconds. A negative value means infinite duration.}} | ||
=== Returns === | === Returns === | ||
{{param|boolean|success|True if the vibration was successfully applied, false if not.}} | {{param|boolean|success|True if the vibration was successfully applied, false if not.}} | ||
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The very first call to this function may take more time than expected because SDL's Haptic / Force Feedback subsystem needs to be initialized. | The very first call to this function may take more time than expected because SDL's Haptic / Force Feedback subsystem needs to be initialized. | ||
+ | |||
+ | == Example == | ||
+ | <source lang="lua"> | ||
+ | function love.gamepadaxis( joystick, axis, value ) | ||
+ | if axis == 'triggerleft' or axis == 'triggerright' then | ||
+ | local left = joystick:getGamepadAxis("triggerleft") | ||
+ | local right = joystick:getGamepadAxis("triggerright") | ||
+ | success = joystick:setVibration(left, right) | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == |
Latest revision as of 16:59, 5 November 2021
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Sets the vibration motor speeds on a Joystick with rumble support. Most common gamepads have this functionality, although not all drivers give proper support. Use Joystick:isVibrationSupported to check.
Contents
Function
Synopsis
success = Joystick:setVibration( left, right )
Arguments
number left
- Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].
number right
- Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].
Returns
boolean success
- True if the vibration was successfully applied, false if not.
Function
Disables vibration.
Synopsis
success = Joystick:setVibration( )
Arguments
None.
Returns
boolean success
- True if the vibration was successfully disabled, false if not.
Function
Available since LÖVE 0.9.2 |
This variant is not supported in earlier versions. |
Synopsis
success = Joystick:setVibration( left, right, duration )
Arguments
number left
- Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].
number right
- Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].
number duration (-1)
- The duration of the vibration in seconds. A negative value means infinite duration.
Returns
boolean success
- True if the vibration was successfully applied, false if not.
Notes
If the Joystick only has a single vibration motor, it will still work but it will use the largest value of the left and right parameters.
The Xbox 360 controller on Mac OS X only has support for vibration if a modified version of the Tattiebogle driver is used.
The very first call to this function may take more time than expected because SDL's Haptic / Force Feedback subsystem needs to be initialized.
Example
function love.gamepadaxis( joystick, axis, value )
if axis == 'triggerleft' or axis == 'triggerright' then
local left = joystick:getGamepadAxis("triggerleft")
local right = joystick:getGamepadAxis("triggerright")
success = joystick:setVibration(left, right)
end
end
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