Difference between revisions of "SourceType"
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+ | Types of audio sources. | ||
+ | A good rule of thumb is to use <code>stream</code> for music files and <code>static</code> for all short sound effects. Basically, you want to avoid loading large files into memory at once. | ||
== Constants == | == Constants == | ||
− | ;static: | + | ;static: The whole audio is decoded. |
− | ;stream: | + | ;stream: The audio is decoded in chunks when needed. |
+ | {{New feature|11.0| | ||
+ | ;queue: The audio must be [[Source:queue|manually queued]] by the user. | ||
+ | |110}} | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::love.audio]] | * [[parent::love.audio]] | ||
+ | * [[love.audio.play]] | ||
+ | * [[parent::Source]] | ||
+ | |||
[[Category:Enums]] | [[Category:Enums]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Types of audio sources.}} |
+ | {{#set:Since=000}} | ||
+ | |||
+ | == Other Languages == | ||
+ | {{i18n|SourceType}} |
Latest revision as of 20:24, 25 July 2021
Types of audio sources.
A good rule of thumb is to use stream
for music files and static
for all short sound effects. Basically, you want to avoid loading large files into memory at once.
Constants
- static
- The whole audio is decoded.
- stream
- The audio is decoded in chunks when needed.
Available since LÖVE 11.0
- queue
- The audio must be manually queued by the user.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info