Difference between revisions of "SourceType"
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;static: The whole audio is decoded. | ;static: The whole audio is decoded. | ||
;stream: The audio is decoded in chunks when needed. | ;stream: The audio is decoded in chunks when needed. | ||
− | ;queue: The audio must be | + | {{New feature|11.0| |
− | + | ;queue: The audio must be [[Source:queue|manually queued]] by the user. | |
− | + | |110}} | |
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== See Also == | == See Also == | ||
* [[parent::love.audio]] | * [[parent::love.audio]] | ||
+ | * [[love.audio.play]] | ||
* [[parent::Source]] | * [[parent::Source]] | ||
Latest revision as of 20:24, 25 July 2021
Types of audio sources.
A good rule of thumb is to use stream
for music files and static
for all short sound effects. Basically, you want to avoid loading large files into memory at once.
Constants
- static
- The whole audio is decoded.
- stream
- The audio is decoded in chunks when needed.
Available since LÖVE 11.0
- queue
- The audio must be manually queued by the user.
See Also
Other Languages
Dansk –
Deutsch –
English –
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Indonesia –
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Српски –
Українська –
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ไทย –
日本語 –
正體中文 –
简体中文 –
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More info