Difference between revisions of "Texture:isReadable"
(Created page) |
m (Fixed typo in description) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{newin|[[ | + | {{newin|[[11.0]]|110|type=function}} |
Gets whether the Texture can be drawn and sent to a Shader. | Gets whether the Texture can be drawn and sent to a Shader. | ||
Line 18: | Line 18: | ||
* [[love.graphics.newCanvas]] | * [[love.graphics.newCanvas]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Gets whether the Texture can be drawn sent to a Shader.}} | + | {{#set:Description=Gets whether the Texture can be drawn and sent to a Shader.}} |
== Other Languages == | == Other Languages == | ||
{{i18n|Texture:isReadable}} | {{i18n|Texture:isReadable}} |
Latest revision as of 17:38, 17 July 2021
Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Gets whether the Texture can be drawn and sent to a Shader.
Canvases created with stencil and/or depth PixelFormats are not readable by default, unless readable=true
is specified in the settings table passed into love.graphics.newCanvas.
Non-readable Canvases can still be rendered to.
Function
Synopsis
readable = Texture:isReadable( )
Arguments
None.
Returns
boolean readable
- Whether the Texture is readable.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info