Difference between revisions of "love.window.setPosition"

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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
love.window.setPosition( x, y, display )
+
love.window.setPosition( x, y, displayindex )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
 
{{param|number|x|The x-coordinate of the window's position.}}
 
{{param|number|x|The x-coordinate of the window's position.}}
 
{{param|number|y|The y-coordinate of the window's position.}}
 
{{param|number|y|The y-coordinate of the window's position.}}
{{param|number|display (1)|The index of the display that the new window position is relative to.}}
+
{{param|number|displayindex (1)|The index of the display that the new window position is relative to.}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.

Latest revision as of 23:36, 24 June 2021

Available since LÖVE 0.9.2
This function is not supported in earlier versions.

Sets the position of the window on the screen.

The window position is in the coordinate space of the specified display.

Function

Synopsis

love.window.setPosition( x, y, displayindex )

Arguments

number x
The x-coordinate of the window's position.
number y
The y-coordinate of the window's position.
number displayindex (1)
The index of the display that the new window position is relative to.

Returns

Nothing.

See Also

Other Languages