Difference between revisions of "love.keyboard.setKeyRepeat"
(Replaced example (much simpler, doesn't involve AnAL)) |
m (→Examples: Fixed arguments of love.keypressed (scancode parameter added)) |
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+ | Enables or disables key repeat for [[love.keypressed]]. It is disabled by default. | ||
+ | == Function == | ||
+ | {{newin|[[0.9.0]]|090|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | love.keyboard.setKeyRepeat( enable ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|boolean|enable|Whether repeat keypress events should be enabled when a key is held down.}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | === Notes === | ||
+ | The interval between repeats depends on the user's system settings. This function doesn't affect whether [[love.textinput]] is called multiple times while a key is held down. | ||
+ | |||
+ | == Function == | ||
+ | {{oldin|[[0.9.0]]|090|type=variant}} | ||
Enables key repeating and sets the delay and interval. | Enables key repeating and sets the delay and interval. | ||
− | |||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.keyboard.setKeyRepeat( delay, | + | love.keyboard.setKeyRepeat( delay, interval ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|number|delay|The amount of time before repeating the key (in | + | {{param|number|delay|The amount of time before repeating the key (in seconds). 0 disables key repeat.}} |
− | {{param|number| | + | {{param|number|interval|The amount of time between repeats (in seconds)}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
== Examples == | == Examples == | ||
− | + | Hold left or right to change the position. | |
− | |||
<source lang="lua"> | <source lang="lua"> | ||
function love.load() | function love.load() | ||
− | + | love.keyboard.setKeyRepeat(true) | |
− | love.keyboard.setKeyRepeat( | + | x = 50 |
end | end | ||
− | function love.keypressed(key) | + | function love.keypressed(key, scancode, isrepeat) |
− | if key == " | + | if key == "right" then |
− | elseif key == " | + | x = (x + 80) % love.graphics.getWidth() |
+ | elseif key == "left" then | ||
+ | x = (x - 80) % love.graphics.getWidth() | ||
end | end | ||
end | end | ||
function love.draw() | function love.draw() | ||
− | love.graphics.circle("fill", x, | + | love.graphics.circle("fill", x, 100, 50, 50) |
end | end | ||
</source> | </source> | ||
Line 32: | Line 49: | ||
== See Also == | == See Also == | ||
* [[parent::love.keyboard]] | * [[parent::love.keyboard]] | ||
+ | * [[love.keyboard.hasKeyRepeat]] | ||
+ | * [[love.keypressed]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Enables key | + | {{#set:Description=Enables or disables key repeat for [[love.keypressed]].}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.keyboard.setKeyRepeat}} | {{i18n|love.keyboard.setKeyRepeat}} |
Latest revision as of 09:46, 16 April 2020
Enables or disables key repeat for love.keypressed. It is disabled by default.
Contents
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
love.keyboard.setKeyRepeat( enable )
Arguments
boolean enable
- Whether repeat keypress events should be enabled when a key is held down.
Returns
Nothing.
Notes
The interval between repeats depends on the user's system settings. This function doesn't affect whether love.textinput is called multiple times while a key is held down.
Function
Removed in LÖVE 0.9.0 |
This variant is not supported in that and later versions. |
Enables key repeating and sets the delay and interval.
Synopsis
love.keyboard.setKeyRepeat( delay, interval )
Arguments
number delay
- The amount of time before repeating the key (in seconds). 0 disables key repeat.
number interval
- The amount of time between repeats (in seconds)
Returns
Nothing.
Examples
Hold left or right to change the position.
function love.load()
love.keyboard.setKeyRepeat(true)
x = 50
end
function love.keypressed(key, scancode, isrepeat)
if key == "right" then
x = (x + 80) % love.graphics.getWidth()
elseif key == "left" then
x = (x - 80) % love.graphics.getWidth()
end
end
function love.draw()
love.graphics.circle("fill", x, 100, 50, 50)
end
See Also
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