Difference between revisions of "love.keyboard.setKeyRepeat"
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m (→Examples: Fixed arguments of love.keypressed (scancode parameter added)) |
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Nothing. | Nothing. | ||
=== Notes === | === Notes === | ||
− | The interval between repeats depends on the user's system settings. This function | + | The interval between repeats depends on the user's system settings. This function doesn't affect whether [[love.textinput]] is called multiple times while a key is held down. |
== Function == | == Function == | ||
Line 34: | Line 34: | ||
end | end | ||
− | function love.keypressed(key, isrepeat) | + | function love.keypressed(key, scancode, isrepeat) |
if key == "right" then | if key == "right" then | ||
x = (x + 80) % love.graphics.getWidth() | x = (x + 80) % love.graphics.getWidth() | ||
Line 43: | Line 43: | ||
function love.draw() | function love.draw() | ||
− | love.graphics.circle("fill", x, 100) | + | love.graphics.circle("fill", x, 100, 50, 50) |
end | end | ||
</source> | </source> |
Latest revision as of 09:46, 16 April 2020
Enables or disables key repeat for love.keypressed. It is disabled by default.
Contents
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
love.keyboard.setKeyRepeat( enable )
Arguments
boolean enable
- Whether repeat keypress events should be enabled when a key is held down.
Returns
Nothing.
Notes
The interval between repeats depends on the user's system settings. This function doesn't affect whether love.textinput is called multiple times while a key is held down.
Function
Removed in LÖVE 0.9.0 |
This variant is not supported in that and later versions. |
Enables key repeating and sets the delay and interval.
Synopsis
love.keyboard.setKeyRepeat( delay, interval )
Arguments
number delay
- The amount of time before repeating the key (in seconds). 0 disables key repeat.
number interval
- The amount of time between repeats (in seconds)
Returns
Nothing.
Examples
Hold left or right to change the position.
function love.load()
love.keyboard.setKeyRepeat(true)
x = 50
end
function love.keypressed(key, scancode, isrepeat)
if key == "right" then
x = (x + 80) % love.graphics.getWidth()
elseif key == "left" then
x = (x - 80) % love.graphics.getWidth()
end
end
function love.draw()
love.graphics.circle("fill", x, 100, 50, 50)
end
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