Difference between revisions of "love.event.quit"
m (Explained that love.event.quit is just a shortcut for pushing the quit event) |
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The quit event is a signal for the event handler to close LÖVE. It's possible to abort the exit process with the [[love.quit]] callback. | The quit event is a signal for the event handler to close LÖVE. It's possible to abort the exit process with the [[love.quit]] callback. | ||
+ | |||
+ | Equivalent to love.event.push("quit", exitstatus) | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
− | |||
<source lang="lua"> | <source lang="lua"> | ||
love.event.quit( exitstatus ) | love.event.quit( exitstatus ) |
Revision as of 15:32, 4 March 2020
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Adds the quit event to the queue.
The quit event is a signal for the event handler to close LÖVE. It's possible to abort the exit process with the love.quit callback.
Equivalent to love.event.push("quit", exitstatus)
Contents
Function
Synopsis
love.event.quit( exitstatus )
Arguments
Available since LÖVE 0.10.0
number exitstatus (0)
- The program exit status to use when closing the application.
Returns
Nothing.
Function
Available since LÖVE 0.10.2 |
This variant is not supported in earlier versions. |
Restarts the game without relaunching the executable. This cleanly shuts down the main Lua state instance and creates a brand new one.
Synopsis
love.event.quit( "restart" )
Arguments
string "restart"
- Tells the default love.run to exit and restart the game without relaunching the executable.
Returns
Nothing.
Example
function love.keypressed(k)
if k == 'escape' then
love.event.quit()
end
end
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