Difference between revisions of "love.lowmemory"
m (type=function > type=callback for consistency) |
|||
Line 1: | Line 1: | ||
− | {{newin|[[0.10.0]]|100|type= | + | {{newin|[[0.10.0]]|100|type=callback}} |
Callback function triggered when the system is running out of memory on mobile devices. | Callback function triggered when the system is running out of memory on mobile devices. | ||
Latest revision as of 14:36, 31 January 2020
Available since LÖVE 0.10.0 |
This callback is not supported in earlier versions. |
Callback function triggered when the system is running out of memory on mobile devices.
Mobile operating systems may forcefully kill the game if it uses too much memory, so any non-critical resource should be removed if possible (by setting all variables referencing the resources to nil), when this event is triggered. Sounds and images in particular tend to use the most memory.
Function
Synopsis
love.lowmemory( )
Arguments
None.
Returns
Nothing.
Examples
Clear unused data and collect the garbage when memory is low.
local cachetable = {}
for i = 0, math.pi * 2, math.pi / 1000 do
cachetable[i] = math.sin(i)
end
function love.lowmemory()
cachetable = {}
collectgarbage()
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info