Difference between revisions of "love.lowmemory"
m (collectgarbage() is called twice after this callback) |
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− | {{newin|[[0.10.0]]|100|type= | + | {{newin|[[0.10.0]]|100|type=callback}} |
Callback function triggered when the system is running out of memory on mobile devices. | Callback function triggered when the system is running out of memory on mobile devices. | ||
Line 12: | Line 12: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Examples == | ||
+ | Clear unused data and collect the garbage when memory is low. | ||
+ | <source lang="lua"> | ||
+ | local cachetable = {} | ||
+ | for i = 0, math.pi * 2, math.pi / 1000 do | ||
+ | cachetable[i] = math.sin(i) | ||
+ | end | ||
+ | |||
+ | function love.lowmemory() | ||
+ | cachetable = {} | ||
+ | collectgarbage() | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] |
Latest revision as of 14:36, 31 January 2020
Available since LÖVE 0.10.0 |
This callback is not supported in earlier versions. |
Callback function triggered when the system is running out of memory on mobile devices.
Mobile operating systems may forcefully kill the game if it uses too much memory, so any non-critical resource should be removed if possible (by setting all variables referencing the resources to nil), when this event is triggered. Sounds and images in particular tend to use the most memory.
Function
Synopsis
love.lowmemory( )
Arguments
None.
Returns
Nothing.
Examples
Clear unused data and collect the garbage when memory is low.
local cachetable = {}
for i = 0, math.pi * 2, math.pi / 1000 do
cachetable[i] = math.sin(i)
end
function love.lowmemory()
cachetable = {}
collectgarbage()
end
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