Difference between revisions of "love.joystick.open"
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+ | {{newinoldin|[[0.5.0]]|050|[[0.9.0]]|090|type=function}} | ||
Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened. | Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened. | ||
− | + | {{notice|Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE [[0.7.2]] and below. To to open the first joystick, you would use <tt>love.joystick.open(0)</tt>. This is not the case in LÖVE [[0.8.0]] and later.}} | |
− | |||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.joystick.open( joystick ) | + | open = love.joystick.open( joystick ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|number|joystick|The joystick to be opened}} | {{param|number|joystick|The joystick to be opened}} | ||
=== Returns === | === Returns === | ||
− | + | {{param|boolean|open|True if the joystick has been successfully opened or false on failure.}} | |
== See Also == | == See Also == | ||
* [[parent::love.joystick]] | * [[parent::love.joystick]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Opens up a joystick to be used.}} | {{#set:Description=Opens up a joystick to be used.}} | ||
+ | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.joystick.open}} | {{i18n|love.joystick.open}} |
Latest revision as of 09:15, 28 December 2019
Available since LÖVE 0.5.0 and removed in LÖVE 0.9.0 |
This function is not supported in earlier or later versions. |
Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.
![]() |
Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE 0.7.2 and below. To to open the first joystick, you would use love.joystick.open(0). This is not the case in LÖVE 0.8.0 and later. |
Function
Synopsis
open = love.joystick.open( joystick )
Arguments
number joystick
- The joystick to be opened
Returns
boolean open
- True if the joystick has been successfully opened or false on failure.
See Also
Other Languages
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